Jenny is a
character, who has had the smallest personal Mythos related experience (hence her
“occupation”). It is limited to learning about a bizarre disappearance of her
sister. She’s been presented as a daring, adventurous and self-confident woman.
An important part of her image consists also of being both rich and
charismatic.
Legacy: Jenny’s design has always been centered on her
wealth – be it seemingly infinite amount of money in Arkham Horror or high
influence and an asset acquiring related ability in Eldritch. She was also
given fairly fight – leaning stats (which is only slightly kept in AH:TCG
through her signature card).
Old Jenny graphic is bit to slutty for my taste1 |
Skill values: She has a surprising set of all-average stats.
While it makes it hard for her to be very proficient easily at any area, she
has quite some ways of adapting (very rogue-ish thing, ain’t it?). You must
approach the stats in connection with her deckbuilding options and the special
ability – they allow hr to use lots of different, even very expensive assets to
boost her stats. She can be designed to fit almost any role in the team, as
well as play a wild card, if desired. This is why her skills are on the
stronger side, despite (usually detrimental) lack of specialization.
While I
would expect her design to be more consistent with the previous installments of
Arkham Files, it provides an interesting and thematic twist to the idea of
character. Her adaptability and wealth come stronger into picture, putting more
of an individual mark.
Strength
Theme
New graphics - guns and hat are still around And so classy! |
Special Ability: Like most of the Dunwich characters, Jenny possesses a strong special ability. An additional resource each turn is pretty much a free action each turn. On one hand, it’s true, that taking a resource is bit of a slightly subpar action. On the other, it is an action, which usefulness might come in handy delayed – a free move action is either useful this turn or not at all and hence completely wasted. Free resource might pay off in 2-3 turns. It also opens new deck-building capabilities (as already mentioned before). You should definitely consider it, when building Jenny’s deck in many ways – you can take more expansive assets, use a lot of “spend resource” talents (Hard Knocks etc.), maybe give up on Emergency Cache’s?
Jenny’s
ability is quite a straightforward design choice, once again – like in Rex’
case – nicely tied with her original Arkham Horror ability.
Jenny’s
Elder Sign effect is one of many “+ a lot” effects, hardly useful, though due
to the link with resources, rather thematic.
Signature Cards: Jenny gets a very powerful weapon. +2 paired
with her decent Combat and some ways to improve it (Hard Knocks, Physical Training)
she can become a formidable fighter. And topped with Double or Nothing! it can
easily deal some damage in one action. Unfortunately it’s only one card in a
deck and Jenny has a hard time getting all the extra buffs for damage (Vicious Blow) with limited capabilities for Guardian cards. So she still has a hard
time being the main fighter.
The pistols
have two main drawbacks. Firstly, they have limited uses. This is a minor
drawback, as they have one bullet for each resource you spend, when playing the
card – and you can expect Jenny to have plenty! If planned right, she can have
enough ammo for the remaining of a scenario. The biggest drawback is taking 2 hand
slots. It is not a huge issue if despite Jenny’s limitation you design her as
the main fighter. However it comes in a way, if you plan to use some other
items – Flashlight or Magnifying Glass for investigating, for instance. And in
all honestly, I don’t think she’s best suited to be the main fighter, hence her
weapon, while having its merits, is also a bit problematic.
Since
Arkham Times players around the globe see Jenny with her favorite guns in her
hands. I enjoy using them a lot, since it really does feel like being Jenny
just as much as the extra resources do. They are neatly tied with her resources
ability (having a consistent character design is always a plus in my book).
Jenny’s
weakness is for me a place where theme unfortunately won with the pure game.
Why? Well, the card is incredibly thematic – not only because of the relation
with Jenny’s story and relating it to her original personal story mission from
Arkham Horror. It is also thematically harsh – you need to go to the farthest
location, spend time investigating and do it well enough to convince Jenny her
sister is not there. For sure. Nothing was overlooked. Keep going.
I believe
the weakness is too harsh, though. It requires spending at least 2-3 actions for
running to the location. On the way Jenny1 might be forced to deal
with enemies she would have otherwise skipped. Once there, another 2 actions
are spent on an investigation attempt, which might fail (and Jenny is not a master of investigation)… The only silver lining
is – Jenny can afford a mental trauma if needed, but it’s hardly a significant
comfort.
Deckbuilding/Class: Out of all Dunwich characters Jenny
seems to suffer the most. Rogue deck has some pretty cool cards, increasing the
efficiency of actions (Opportunist, Double or Nothing, Elusive) or second choice
weapon (.41 Derringer). However they lack any means of investigating and basically
any reliable means to consistently perform decently at any area. She can attain
some level of competence with the out of class cards, but it usually feels bit
subpar. She does still feel bit stronger than Skids due to far higher
adaptability, though. I strongly advise to take some talents, depending on the
needs to make best use out of her special ability. Biggest strength of her
options are many, many directions you can take when designing her deck.
I don’t feel
Jenny fitting the shoes of a Dunwich character too strongly. I would expect her
to have some wider choice of cards due to her flexibility as well as riches.
Seems like a missed opportunity to me.
Jenny is a
very thematic character, with perhaps the most interesting design of all of her
Arkham Files incarnations. She also seems to personalize the Rogue archetype
better than her ex-con colleague, as she can play any required role with solid efficiency
or act as a versatile support character. She has a very high replayability, as
she offers multiple different builds. I hope expanding card pool will make her
even more playable.
1 Why do so many female characters be
necessarily sexy? I understand most of the gamers are man,but does anyone buy
a game because of suggestive graphics of woman? REALLY?
2 Or, technically speaking, another
investigator. Why does Jenny believe that they did everything they could and
looked very carefully for all the possible evidence? I guess the trust in the
team is a huge one.
I disagree with your claim that Jenny is overtly sexy. FFG is known for not oversexualizing women, and Jenny is no exception. Sure enough she has a short skirt and the dress shows enough skin, but her pose is anything but sexy. She is in the middle of some fight far from posing or showing off just for eye candy
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